This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
is it worth it adding memory beyond 2gig for windows2000/xp with maya cos as far as i know a 32bit application cannot handle more than 1.6gig of mem...or am i wrong?
yes my mistake...
32bit application can access to max 4gig
and heres more i found on google:
"4GB is the maximum amount of memory 32bit (unsigned)
pointers can address, the space addressable within one segment is often
limited to 2GB, the maximum of a signed 32bit pointer"
whatever that means (im not a programmer..i dont understand that)
and heres what i find in maya help..
"Memory exceptions maybe encountered even though Maya reports that free memory is available
On some 32-bit machines (including Irix, Windows, and Linux) virtual memory is restricted to 1.6 Gbs (or thereabouts). It doesn't matter if you have hundreds of giga-bytes of physical memory or swap, no process can grow larger than this size. Maya may encounter a memory exception and report that there is still lots of memory available."
anyone here experienced any benefit in maya after using memory above 2gig?
I'm just guessing here but maybe if you had on a dual processor machine for example Maya GUI open, a batch rendering going on and maybe say photoshop open too 'cause you're doing some texturing work. That's three different processes and each of them eats ram for breakfast
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