This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
RMclick the object, Select 2 Isoparms you want the new one(s) to be. editNURBS > Insert Isoparms. have the Between Isoparms set. #Isoparms set to what ever you want. and keep original off..
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