This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
Ok, i applied a simple texture from hypershade to the circled cabinets, but i get some transparent crap geometry as shown in the pic, and when rendered the texure looks like huge blurry pixels. but if i create a material, change the color and apply it to the cabinets, it works fine (ex. the brown cabinets to the left), but if i attach nodes to the material in hypershade then apply, it gives me that weird result in the pic. what is going in on??
Assuming those doors are made of polygons, you might need to apply some UV mapping to them. A simple planar projection will do (Edit Polygons > Texture > Planar Projection).
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