Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 16-12-2003 , 08:01 PM
imeepmeep's Avatar
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Join Date: Jul 2003
Posts: 25

Graph Editor, tangent question

I can't for the life of me remember how to lengthen the tangent lines on a curve in the graph editor. say i have a nice curve, like a ball bouncing with key frames i set every 10, you get basically a nice sine wave of some sort.

I want to make the peaks more round, I recall pulling the tangent controls away from the curve to make it more round.

but i can't do that right now, wondering what i have to do to be able to do this

anybody know? really could use this as soon as possible since i'm stuck user added image

thanks
-- jerome

# 2 16-12-2003 , 10:22 PM
Pony's Avatar
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when you select each of your points, dosn't the tangent handels display ??

# 3 17-12-2003 , 04:23 AM
cujo's Avatar
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select the curve-- and free tangent weights.

can also break tangents
Joe


rasterfarian
# 4 17-12-2003 , 08:53 AM
imeepmeep's Avatar
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thanks, got it, gotta make them weighted first, then i can free the weights user added image

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