Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 18-12-2003 , 09:45 PM
iamnovice's Avatar
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Join Date: Apr 2003
Posts: 21

another low poly beetle

Hi all,

Another learning exercise with low poly models. Sub-ds are fantastic. I tried doing this using nurbs. It was very hard to model patches. Maybe because I'm still a novice. Any suggestions are most welcome.

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# 2 18-12-2003 , 09:46 PM
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Another one

Another profile

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# 3 18-12-2003 , 10:33 PM
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That hardly looks low poly to me, but nice work anyway. The windscreen(frames) needs more definition and there is a sharp edge running from the front fender back across the door. Keep it up.


Björn 'santa' Fredriksson

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# 4 21-12-2003 , 05:11 PM
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thanks for the suggestion

That line actually runs on my model which i have. i bought this beetle model from a supermarket which was a 1960s model. Thats what is helping me. Do i have to do the doors? I thought we could manage that in texturing. I will concentrate on that next then.

Thanks again. I have used as low polys as i can and converted it to sub-d

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