This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
So I decided to go with something pretty basic. Well, why not do Bender from Futurama? Yez that will work, nothing to impossible going on there, pretty simple shapes and so on.
Alright here it is (probably need some more tweaking before it's done)
Tnx, well I have mostley done background modeling before (also at a pretty basic stadium, but one gotta start somewhere).
Yeay I will probably do that, and this character has a rather good set up for rigging. Hmm I better start reading some tuturiols about animations then.
The set up is not all too well, but you´ll see where the difficulties will be - e.g. the arms - No edge loops at all, etc - You have to tweak a few things, but you'll do it!
Hey, I can recommend Learning Maya Character Rigging and Animation - great Book!
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