This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
sry nubprob but how can i do curve square 2 one object, so that i can't single select all 4 curves ??? also that i just can select the square. n maybe someone can tell me i good TUTORIAL that explain how 2 use the xtrude n birail+3 options optimal.
connect the four curves that make up a nurbs square? impossible dude. It simply can't be done because nurbs geometry is always made up of four sides. sorry. You CAN however, choose Window>Outliner and locate your square there. If you select it, you will see that all four sides are highlighted. This is because they are grouped together. Will that suffice?
mh but i got a rigged model here, where square curves are used for controller, and if i select them the prog. always select the whole square n not just on curve/side of the square ?!?!?!?
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