Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 24-09-2002 , 07:12 PM
kbrown's Avatar
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BUG?!? PaintFX and semi-transparent objects

I ran into a weird problem. Let's say i make a nurbs plane and a sphere on top of it. Then I add some pfx grass on the plane and render -> it's ok...an example follows:

user added image

But if you paint a tranparency map to the sphere the pfx sees the whole sphere transparent thus showing the grass through the whole object:

user added image

Isn't that weird? Do you get the same results? I think it's a bug.


Kari
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# 2 24-09-2002 , 07:22 PM
Kevin
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is this in version 4 or 4.5 kari?

# 3 25-09-2002 , 07:48 AM
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Just talked to a fellow mayaer and it seems to happen in both version. Can you verify?


Kari
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Do a lot, Fail a lot and Learn a lot!
# 4 25-09-2002 , 07:49 AM
Kevin
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ok ..ill have a look today...just off to work, ill let you know

# 5 27-09-2002 , 07:40 AM
Kevin
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sorry kari I was thinking that I answered this post yesterday doh..... yes indeed you are right ...when you paint a tranparency map to the sphere this does infact happen, well it did in mine!

how utterly wierd! there has to be a way around this... how wierd

# 6 27-09-2002 , 11:17 AM
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Well, the only way I can figure around this is to render separate layers (one with a correct mask) and composite with photoshop or something...


Kari
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Do a lot, Fail a lot and Learn a lot!
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