Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
to get a more accurate result, after i do birail or square operation, i insert a cople more Isos on the surface, then i select the Isos, then duplicate them as curves, then do a loft operation.
it always gives me gr8 results.
but from what i can see , your surface looks fine.
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