Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 12-01-2004 , 01:28 AM
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NURBS help

i am building a car with nurbs and am having a problem, not sure wot ive done wrong, the surface just seems strange, any suggestions.

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# 2 12-01-2004 , 01:30 AM
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just to let you know i used birail 3+

# 3 12-01-2004 , 01:34 AM
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to get a more accurate result, after i do birail or square operation, i insert a cople more Isos on the surface, then i select the Isos, then duplicate them as curves, then do a loft operation.
it always gives me gr8 results.
but from what i can see , your surface looks fine.

# 4 12-01-2004 , 02:08 AM
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You want to make sure the curves that are opposite of each other have the same number of spans to get the cleanest result.

# 5 12-01-2004 , 02:31 AM
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Yea, do what Mikey said. Before you birail it, rebuild the curves w/the same amount of spans. Thatll make ur mesh so much smoother. user added image


- Hybrid
# 6 12-01-2004 , 03:38 AM
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the spans look like they match from looking at the pic tho

# 7 12-01-2004 , 04:02 AM
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They cant, because of that double isosparm. Those being so close, means that theres uneven spans. But someone correct me if im wrong... user added image


- Hybrid
# 8 12-01-2004 , 04:28 AM
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I agree with Hybrid.

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