Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 11-01-2004 , 01:47 PM
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Join Date: Jan 2004
Location: Germany / Leipzig
Posts: 7

root rotation axes ???

yoho

i got some probs with rotation direction of my jointchains.
i want all the joints 2 "look" in the some rotation direction but even i creat a new jointchain laying in the same direction on the grid some joint got another direction as the other so is x @ the y position n y @ x position ... i dont want 2 reroot all the joints in my skeleton myself so is there an option 2 do this?

not a big prob, i just want 2 clean up my workspace as good as i can =/

thx

# 2 11-01-2004 , 04:13 PM
mtmckinley's Avatar
The Maya Mountain
Join Date: Aug 2002
Location: Seattle, WA
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In component mode, use the miscellaneous selection mask, which lets you choose the local rotation axis and rotate it like you want.

# 3 11-01-2004 , 08:51 PM
dannyngan's Avatar
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You can also use Skeleton > Orient Joint to quickly adjust the axis orientation on your entire joint hierarchy. You'll probably still need to manually adjust individual joint local rotation axes to get exactly what you want using the steps Mike mentioned.


Danny Ngan
Animator | Amaze Entertainment
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# 4 12-01-2004 , 09:01 AM
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thx thx thx =)

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