This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
It will go live after the new site is live (as kurt says) shouldnt be long but we need to make sure that the new site has no major bugs so that the transistion is as easy as possible
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