Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 16 28-09-2002 , 12:28 AM
ragecgi's Avatar
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Join Date: Sep 2002
Location: Minnesota, USA
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Yup

Originally posted by Nem
mayas native renderer is pretty good, no point in spending extra money on sumthing uve already got

Here Here.

I agree.


Israel "Izzy" Long
Motion and Title Design for Broadcast-Film-DS
izzylong.com
# 17 28-09-2002 , 12:55 AM
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Location: Faringdon, UK
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user added image the ONLY problem with mayas renderer that i can see is its speed and stability, ppl just dont know how to use it user added image
so dont bother spending $8000 on something until you've at least read thru the help files on rendering, thats my opinion user added image


- Simon

My Website: www.Glass-Prison.com
# 18 28-09-2002 , 01:09 AM
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unless you like spendin' money like that for a hobby.. or somethin'.. :p

# 19 28-09-2002 , 01:15 AM
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lol, or something, lol, has a mysterious aura to it user added image
wud anyone actually class 3d as a hobby? cos i dont there is such thing as expensive hobbies, just stupid people user added image
yes, i am stupid :p


- Simon

My Website: www.Glass-Prison.com
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