Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 16 18-01-2004 , 06:52 PM
dave_baer's Avatar
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Looking good but your edges are too sharp. Try beveling them a bit. Use a low setting, somewhere around .1 or lower. Just enough to cut the edge off.

user added image


Dave Baer
Professor of Digital Arts
Digital Media Arts College
Boca Raton, Florida
dbaer@dmac.edu
# 17 19-01-2004 , 05:08 PM
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Originally posted by dave_baer
Looking good but your edges are too sharp. Try beveling them a bit. Use a low setting, somewhere around .1 or lower. Just enough to cut the edge off.

Yeah, I think he intends to do that. Although, I would wait with it if I were you Silver, atleast until you get your new computer. Don't want to add extra polygons just yet user added image

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