Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 136 05-08-2003 , 09:57 PM
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Awsome work man!

# 137 05-08-2003 , 10:01 PM
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thanks user added image

I've got the post production shake "pipeline" so now all I need to do is grab the frames from maya (and quickly edit it together) and tada it's done! user added image

Alan


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# 138 05-08-2003 , 10:46 PM
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another DOF shot

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# 139 05-08-2003 , 10:51 PM
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D*mn mate!
Very good stuff!

Totally deserve that job!

# 140 06-08-2003 , 12:08 PM
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in ya master it looks like the spiders off the ground :S
--
with the dof animation you did :
did you have to keyframe the dof for every frame ?
--
anyway killer work


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# 141 06-08-2003 , 01:12 PM
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adl: thanks man that means a lot to me! user added image

mumbo: the DOF was done by rendering a depth pass and then rendering the files as iff's. This info was then use in shake to control a defocus. So no you dont need to key the DOF


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Last edited by Alan; 06-08-2003 at 01:16 PM.
# 142 06-08-2003 , 01:15 PM
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take a look at the iff file I have included (open it in fcheck) and then push "z" on your keyboard and that will show the depth info. White is close to the camera whilst black is far away. This greyscale value controls the strength of the defocus.

ALan

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# 143 06-08-2003 , 01:19 PM
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here's an avi of the shot with the DOF and sky in it

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File Type: zip cam2close.zip (1.58 MB, 243 views)

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# 144 06-08-2003 , 06:24 PM
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very nice work there Pure_Morning. I like the little spiders the best.

The lumbering one's movements don't quite look spiderlike though his appearance is great.

Great dof work. Nice animation.


Check out the subsurfacescattering on my tongue...

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# 145 06-08-2003 , 06:32 PM
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really nice work indeed, very inspiring.

i have to agree ereitz though, the big ones movement is slightly strange, the littles are perfect though.
good job on the dof by the way


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# 146 06-08-2003 , 07:44 PM
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That's looking great, I really like the colours on the spiders. It's been really interesting watching along as you build this; thanks for sharing it!

# 147 06-08-2003 , 08:24 PM
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yeah the movement of the big one in that shot is a little odd, it's because the c++ proggy tends to make them turn on the spot which is annoying as all hell and so they tend to walk on the spot which looks crap! but this next one should be a lot better

this one is colour corrected and the dof has been tweaked a little

Ps. I'm glad if people are enjoying this thread, it's a massive pain in the rear for me! user added image If anybody ever has any questions regarding it at all then feel free to ask I'm more than willing to share the info. I'll post all my textures and scripts and scene files at the end so that people can have a look at it.

Alan

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File Type: zip cam3comped.zip (1.87 MB, 263 views)

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Last edited by Alan; 06-08-2003 at 08:54 PM.
# 148 07-08-2003 , 08:53 AM
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umm... they are sliding on the floor... have ya used ik on the legs?

# 149 07-08-2003 , 02:41 PM
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Great job m8!!!!!

LOVE the colors!!!


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# 150 07-08-2003 , 03:08 PM
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cheers rage, I'm sooo frustrated with it today I'm finding it really hard just to get the final stuff done!

As far as the sliding goes, i think it's the lack of strong shadows that causing that to look like it's happening.

I'm trying to sort the shadows...

Alan


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