considerations about usage of the Spinal Rig
if I where to set up a chain of 25 vertebrae joints controlled by a joint chain consisting of 4 to 5 joints - how would an animator like to work with the rig? just by rotating the single control joints, or would it be neccessary to even move some of the lowRes joints? sounds odd to me. in the alias beginners guide DVD the spine is set up like this, that´s why I´m asking. in my book "Inside Maya 5" there is this devine spine setup, I constructed. I guess lowRes joints should just be rotated, but it is possible to move them as well. what the book does not mention - should it be moved or just rotated? (alltho moving doesn´t make much sense) in Jason Schleifer´s setup those controlJoints too can be rotated and moved. there is some other setup from paul thuriot which describes a open and a broken but constrained hierarchy. but still everywhere -
joints from the controling lowRes joint chain can be both - rotated and moved. this seems to lead to the fact that animators need both - rotate and move the spinal joints.
BUT:
It seems to be the most unreasonable thing moving spinal joints in space, at least for me. (cause of the non zero value in the pointing-down-the-jointchain-axis.translation) what would you animators out there prefere? moving spinal joints or just rotate them?
Last edited by Falott; 03-01-2006 at 06:50 PM.