Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 151 31-10-2005 , 11:55 AM
Subscriber
Join Date: Nov 2004
Posts: 1,043
wow ..that is some peice of work ..breathtakening actually ..i cant see anything wrong with it ??? do I need glasses ?


user added image

# 152 31-10-2005 , 12:14 PM
t1ck135's Avatar
Registered User
Join Date: May 2004
Location: UK
Posts: 1,991
fantastic work dave, well worthy of winning user added image

thanks for letting us see how it developed and good luck in the final showdown user added image


Examples of bTraffic - a traffic animation tool for Maya
bFlocking - a tool for Maya 8.5+ to generate flocking and swarming behaviours
Jan/Feb Challenge 2007 Entry and W.I.P
May/Jun Challenge 2006 Entry and W.I.P
Mar/Apr Challenge 2006 Entry and W.I.P
Jan/Feb Challenge 2006 Entry and W.I.P
Nov/Dec Challenge 2005 Entry and W.I.P
Sep/Oct Challenge 2005 Entry and W.I.P
Jul/Aug Challenge 2005 Entry
www.flash-fx.net
# 153 31-10-2005 , 08:01 PM
papalatistudios's Avatar
Subscriber
Join Date: May 2004
Location: Newport, KY USA
Posts: 316
And the winner is ....SWANKYMONKEY!!!!!!


Congrats man!!!!!!:attn:

# 154 03-11-2005 , 12:17 AM
joed8349's Avatar
Registered User
Join Date: Feb 2004
Posts: 261
I agree with many other people it seems. You should definitely win this contest. Your character is awesome, the rendering and details are nice. It is very impressive. Nice work.

# 155 03-11-2005 , 06:42 AM
utpal's Avatar
Registered User
Join Date: Feb 2005
Location: india
Posts: 203
yeah dave, where do i go to cast my vote???

# 156 03-11-2005 , 11:52 PM
Registered User
Join Date: Jul 2004
Location: Northern California
Posts: 445
Thank you guys for your comments! Quite honestly it makes me feel a little weird with people making predictions but I'll take it as a good thinguser added image

If I was a betting man, Sklaventreiber over at Simply Max with his Akuma from Street Fighter model would be my pick to win. His model was the most complete and well textured of the whole lot (in my opinion) with color, specular, and normal maps all wrapped around only 5000 or so polys! My only real crit would be that he didn't deviate too much from the original character design but the end result is spectacular.

As long as this next contest tickles my fancy I'm in for another go!

Utpal- Thanks for your vote, buddy, but the mods are the jury

Dave

# 157 04-11-2005 , 01:57 AM
joed8349's Avatar
Registered User
Join Date: Feb 2004
Posts: 261
I saw that character too and it is very nice. That was the only other model I thought could compete with yours. He did not deviate too much from the original character which I thought could have used some more work. I would still vote for you though.

# 158 04-11-2005 , 10:41 AM
jramauri's Avatar
Registered User
Join Date: Sep 2005
Location: Brazil
Posts: 300
I saw the Akuma model too, and I think he was well executed, but if you are a fan of Street Fighter series, like me, you will see that the "spirit" of character was lost a bit there. My vote goes to you too.

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is Off | HTML code is Off

Similar Threads