Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
I agree with many other people it seems. You should definitely win this contest. Your character is awesome, the rendering and details are nice. It is very impressive. Nice work.
Thank you guys for your comments! Quite honestly it makes me feel a little weird with people making predictions but I'll take it as a good thing
If I was a betting man, Sklaventreiber over at Simply Max with his Akuma from Street Fighter model would be my pick to win. His model was the most complete and well textured of the whole lot (in my opinion) with color, specular, and normal maps all wrapped around only 5000 or so polys! My only real crit would be that he didn't deviate too much from the original character design but the end result is spectacular.
As long as this next contest tickles my fancy I'm in for another go!
Utpal- Thanks for your vote, buddy, but the mods are the jury
I saw that character too and it is very nice. That was the only other model I thought could compete with yours. He did not deviate too much from the original character which I thought could have used some more work. I would still vote for you though.
I saw the Akuma model too, and I think he was well executed, but if you are a fan of Street Fighter series, like me, you will see that the "spirit" of character was lost a bit there. My vote goes to you too.
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