it has no history and the wire does not look dense either - and yes it is optimized already. and next time i model something i leave the legs seperate. here is a pic of wireframe (adl, please take the last ic to showcase, not the wireframe).Originally posted by Kurt
Babyduck optimized your scene and delet history that should lower your file down, and your using sub-d it will make your files larger. You can separte the part in poly.
i tried extracting polys - but i got 2 seperate polygons and the subd with its cache stayed the same. and if i transfer the 2 parts back to subd, i loose all the changes i made on subd level (and these are quite a lot - all the edges for instance). and as i have no clue how to texture yet, i will spend rest of the time for texturing, shading, light setting up, and rendering. animating it would be overkillOriginally posted by adldesigner
Hello, Everybody!
Babyduck: I´m pleased with the way your entry is coming, since, I´ve been seeing all your updates. The legs themselves look ok to me, and you´ve even tried cutting them apart. You could try Clean Topology on your model, this should lower a bit filesize, although check that you don´t lose anything in the process. Check upon Maya´s docs for Extracting Polygon Faces, this might give you some pointers on how to extract those legs. Hope it helps bud!
Hehe Glad to know you´re actually that focused, keep on it, doing a great job!Originally posted by babyduck
i tried extracting polys - but i got 2 seperate polygons and the subd with its cache stayed the same. and if i transfer the 2 parts back to subd, i loose all the changes i made on subd level (and these are quite a lot - all the edges for instance). and as i have no clue how to texture yet, i will spend rest of the time for texturing, shading, light setting up, and rendering. animating it would be overkill
but one thing i already learned: trying to model something will give a lot of exerience - and if i would make the ant too good, i had nothing to imrove on later :p - not everybody starts with perfect first model