This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
sorry it's been a while but it's been a busy time. Anyway, I've blown the dust from my project files and am going to knuckle down and get myself back on track as I've fallen a little behind schedule.... oops!
I've had a bit of a play around with the intro and have rendered it out to give myself a better idea of how it looks and what needs doing to it.
Looks really nice, been keeping an eye on it. Matt, I'm having some trouble getting my bump maps to work, using a layered shader for it. Would you mind if I pm you the details? I see earlier in the thread that you've been using them, in much the same way that I am trying too.
I think you could bank the moth a lot more on the extreme camera moves and it would give it more immediacy and a closer sense of action.
Also the wing flapping might change as the height of the flight changes (less to glide down and lots more when climbing upwards)
If you want I could possibly look at making a little script to modify the wing flapping speed based on the vertical position? Might automate a bit of the keyframing for you
that's a really generous offer. At the moment the flap cycle is just 3 keys, up, down and back up again, over 4 frames. The curve is set to infinite cycle so there's no scope for alteration. I'd be interested to see how altering the flap cycle depending on the moths movement would work. E-mail me if you have time to make a little script.
I'll have a play about with the moths banking action today.
I was playing around with the wing flapping and velocity using my own methods and got stuck. After a break I had a quick look around online and stumbled across this little tutorial which looks like it would do the job for you
I rekon that it would be an easy enough step from the tutorial to control the speed of the flap with the angle of the moth and as the angle is already keyed the speed would be keyed also.
I'm currently rendering out another test run of the intro, I'll look into expression possibilities when it's done.
So you're done with uni now? Mail me with your 4 minutes, I haven't got a TV these days and I'm a few miles from Oz on Saturday (or any other day for that matter) to watch it!! I'd be pleased to see it.
what i do is squash a few of these ten minute docos and dramas ive done in Sorenson and send them over to you. i think you will gt a giggle and find some interest. the 4 minutes is actually a teaser for a 16 minute doco i just finished.., which the lecturers tell me has th best natural history sound design to ever come out of my uni.., cool eh
All I've really done is add the DOF, it may seem like I've overdone it but I'm going to be putting the titles over the animation so I think it should be OK. I'm going to have to re-render the last few frames as I forgot to make DEATH visible for them, D'oh!
Attached is a still from the shot it will cut to after the moth splat, DEATH knotches off another on the dead side, the camera pans to head height and death walks down the ward.
Loads to do, so little time!
Cheers for your thoughts,
Mat.
edit: that would be neat Mirek, cheers and well done for getting that accolade!
It has a nice roller coaster feel (well, on my stomach anyway )
Just watched it again and had a small thought - would it be "too much" to have ya moth do a full 360 degreee roll as he passes through the hospital gates?
KUTGW
Dave.
PS: I always knew Death was left handed!!
"If you think you can or if you think you can't....... you're right!"
- Henry Ford.
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