Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
Wow, I like that render alot. I really like all the blurryness it makes it feel way more hand-drawn, like you were drawing it then capturing the footage with an old 16mm camera or something. It looks like it could even work in b/w right?
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