perfect topology in my untrained eyes, one question though, how do you deal with the polygons at the end of the eyes (lateral palpebral commissure, the part where the lower eyelid meets the lower eyelid, furthest from the nose)well I didnt get a chance to mark any of the mesh up...sorry dude...
Anyway something I did without refs during some down time I had at work for two days, its not great though....Im going zbrush it also do some Mari and then get some time in arnold with it....
J