This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
Haha... ah... anyways, pony great job so far, just you usually pait overtop of the wireframe on a seperate layer, so that the wireframe doesnt show up in your render! haha. Keep it up pony (also try to get some cream colors into that model [for bones]).
"I should call you sugar maple tree cause i'd totally tap that" haha
LOL M I was just seeing if it could be done. the wire fraim though it could be done that way.. though its low quality. yeah will try to find some good bone colors.. there has to be a good texture for it out there some ware..
Ultragames !! sure ! that might be just the ticket with some bump map to it.. I want the bones a little more poruse than the tusk or teath part. but its a great color you got going on..
Thanks every one for your intrest. I Might not be updating this challenge for a cuple of days so I can get past the first stage of the tournament, and its a nice little spot to take a rest brake from this one. Will still watch hear for talk about this one.
Look for more updates in a cuple of days on this one.
If you like this one be sure to watch the tournament also..
Wow buddy!!! That is wicked!!!! And THANK YOU!!! Youi have givin' me some much needed inspiration to start modeling something again! I've had such a block and freeze that I haven't modeled all month!!! AHHHHHH!!!! Anyways THX and nice to meet you PonysGirl!
L8er M8
May the force be with you...always!
A Jedi shall not know anger nor hatred nor Love
The only way to live a good life is to act upon your emotions
A warrior is reborn when he has something to protect
Originally posted by anita Hey pony ..need new pics!!! ...lol
He´s actually micromanaging his time to be able to compete both in the Tournament and the Challenge. He´ll be back with this one probably after the first round in the Tournament.
Pony i just realized: if you want the low poly version to look a little better, try "Edit Polygons>Nomals>soften/harden [] and try all soft.
"When you are born, you have a resposiblilty to program you're own mind, if you do not accept this responsiblilty, then the world will do it for you"
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