Every now and then Maya gets its knickers into a knot with mia_material_x and I normally get the following set of errors:
// Error: Object 'mia_material_x_qualityMenu' not found. //
// Error: AEhardwareTextureMaterialChangedCB SM_WingFlaps.diffuse SM_WingFlaps.message; //
// Error: Wrong number of arguments on call to AEhardwareTextureMaterialChangedCB. //
The result is that I can't assign any value other than "None" to the texture channel attribute under "Hardware Texturing" on the material and the mesh will appear black in the viewport.
The only way I've found so far to get around it is to restart Maya. Is there is script or something I can run?
This question has cropped up early December last year but that thread kind of died.
Thanks Dave. There are a few versions ranging from a single to two and a half revolutions, tapered or fixed width. I'm going for a double revolution, fixed width like the one below. Some sources have the color as yellow and some as white. I'll go for yellow.
Hi everybody. A stupid question about something that has me a bit stumped. I have a couple hundred pieces of geometry organized into 15 groups and 4 parents. How can I parent/group all of these together into one without losing the existing group/parent relationships. It is time to rotate the plane to stand on the ground.
Create a new group containing all the other groups and objects.
If you move the new top level group and things blow apart it is because of double transforms in which case you will need to delete history on everything.
Generally when I complete a model I put everything is a single group with the model name, freeze transforms, delete history, and cleanup the scene.
"If I have seen further it is by standing on the shoulders of giants." Sir Isaac Newton, 1675
Quick question. Is the distance parameter of the AO attribute on a mia_material_x in the units of the scene? The manual is not that clear ("The ao_distance parameter defines the radius within which occluding objects are found.")
Thnx.
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