Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 241 27-06-2005 , 05:45 AM
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*steals his talent and runs away!!! muwhahaha*

the legs seem naked compared to the gadgets and such everywhere else, just me thinking out loud user added image


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# 242 27-06-2005 , 05:50 AM
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Yeah I do need to work more on the legs, thanks for the input manuser added image

# 243 27-06-2005 , 05:58 AM
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Who's talent? If you are refering to me, than wow cool, I didn't think I had that much talent, being over at cgtalk. Most of the guys over there think I need to work harder!

Here what one of them said:

By randommember

man, to be honest, there's a lot of stuff to comment on, but there is so much of it that nobody is going to want to do it for fear of sounding rude or mean.
i'm just saying what nobody else wants to say. basically, in a nutshell, you need to study anatomy/modeling, lighting and composition and get some more experience conceptually.
I realise that's probably what you're in the process of doing. And that's great, keep working at it and don't give up no matter what anybody says. Eventually, you'll get to a level where people will start to take real notice of your work. It takes a lot of blood, sweat and tears. And sometimes it just comes down to talent and no matter how hard you work you'll always be stuck at the same level. it looks like you have some talent but lack experience and training. so that's the good news. anyway, hope i wasn't too harsh but it needed to be said. good luck to you.

# 244 27-06-2005 , 06:04 AM
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Oh, and because of that C&C I worked harder, and thats when I did the new improve devil chickuser added image

# 245 27-06-2005 , 07:45 AM
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Just a render with both of them togetheruser added image

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# 246 27-06-2005 , 09:25 AM
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man this whole stuff is incredible i need to visit you so that u show me something....where again do u live?

i like the blue eyes most too...the green is on the second place to me....well now i try to document what i have done in my piccolo wip.

# 247 27-06-2005 , 10:33 AM
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They're looking great....I can't figure wether I like the colored eyes or the empty ones....the empty ones had a kind of 'comic book' look to it.....so I liked the style you were going for....the standard eye colors were nice but I think considering her look stepping away from the norm on her eye color would be cool...maybe yellow?

# 248 27-06-2005 , 12:33 PM
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hi !

i dont know why but now maya renders my scene out without a problem....well i d like to have the shader of your animation clip...where everything looks REALLY 2d-flat...i need it for the dbz look...could you help me??

# 249 27-06-2005 , 12:36 PM
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here:

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# 250 27-06-2005 , 12:39 PM
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lol now i got it....its the contour changes...when i type in 5 and .5 hen maya brakes down...normal?

# 251 27-06-2005 , 04:22 PM
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Thanks guys!

Hey Dragonhawkuser added image

I live in America.

Skeksi,

Yeah the empty eyes are cool, like you said give it more a comic book style. I maybe go back to ituser added image Yellow eye? hmmm that might be a good Ideauser added image

Dragonhawk,

I'll post the setup for the ramp that I use on the girl in that animation, later today.

Hmm... you could send the scene to me and I can see if it give me any problems. Bty you should use a lighter background, so the line will show.

# 252 27-06-2005 , 04:48 PM
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yeah gimme your email adress and ill post it to you but i only have maya 6.0 so if u use maya 6.5 or so u need to say what i ve done wrong plz...also on the model itself...why it doesnt look as Piccolo .....if needed i can also mail reference images

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# 253 27-06-2005 , 06:10 PM
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# 254 27-06-2005 , 07:17 PM
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Oh yeah, forgot, I use maya 6.0user added image

# 255 28-06-2005 , 04:07 PM
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do you use msn messenger? then come online!

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