Beer glass scene creation
This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
# 16 22-02-2004 , 09:24 PM
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Thanks guys!

Work on the blood a little more, made it look like it obsorb into the floor in some areas.

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# 17 22-02-2004 , 09:26 PM
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and a little more blood work in the kitchen (a closer look):

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# 18 22-02-2004 , 09:56 PM
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Silent hill style:

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# 19 22-02-2004 , 10:00 PM
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another:

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# 20 22-02-2004 , 10:02 PM
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coming along. user added image I think you should be able to see the floor through the majority of the blood. It just seems too opaque and saturated. Maybe have some different tones in there rather than just straight red.

Also, there doesn't appear to be any specular difference between the blood and the floor. might consider a slight bump map and spec map.

# 21 22-02-2004 , 10:19 PM
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Hey thanks man!
I never thought about useing bump map for the blood. I'm going to try that!

Notice, I'm not a horror fan, but damn it silent hill really has some great stuff in it! It the mood i'm trying to create

# 22 23-02-2004 , 04:58 AM
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you should try modeling tub man or something from the game eh? looks great keep it up


Chris


An idea is delicate.
It can be killed by a sneer or yawn,
It can be stabbed to death by a joke
Or worried to death by a frown
On the right persons brow.
-Charles Browers

Last edited by NNY Design; 24-02-2004 at 06:03 AM.
# 23 23-02-2004 , 05:10 AM
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Man, I'd hate to see what happened in that kitchen. Looks pretty good though. Wall textures look fantastic, but I would work on the floors. I've always found checkers to be a bit cliche. The only other thing, and this only depends on how close you're gonna be to the objects.... I would bevel some of the edges. Seeing as there are no true 90 degree angles in a house. Also this gives a nice specular highlight around the edge of an object.

Keep up the good work !!!

# 24 23-02-2004 , 05:22 AM
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Looks very nice. Great texturing.


"If I have seen further it is by standing on the shoulders of giants." Sir Isaac Newton, 1675
# 25 23-02-2004 , 12:42 PM
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looks cool but the grain really catches the eye aswell user added image
--
good luck with the rest of it ay user added image


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# 26 25-02-2004 , 01:23 AM
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Hey thanks again guys!

Still lots more work ahead!

Here the update, the bump map and some more objects. The bump map needs more work I think?

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# 27 25-02-2004 , 01:36 AM
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Looks great ! Well done

Few suggestions: The blood looks really thick now with the bump, I would consider lowering the translucency (see-through) of the blood, I think Mike said that earlier. Also I would consider maybe adding a little blood up one of the objects. The shadow from the chair onto the blood looks a bit off aswell. The doors look at little flat as well for some reason, maybe it's just that angle.

# 28 25-02-2004 , 01:39 AM
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Closer view:

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# 29 25-02-2004 , 01:55 AM
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Ah, thats better

How about adding some blood beneath the knife and onto the table, doesn't look like there is any (although not alot .. not that much blood would come off the knife). Dinner's look nicely details aswell

# 30 25-02-2004 , 02:59 AM
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Mike,

Is this what you mean with the blood on the floor?

flib,

Here some more blood and a finger, he he he. user added image

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