Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
in this shot i've used facing ratio connected with blue transparency ...it take a lot of time to render but im satisfied of the result texture color is done now i've really no intention to go further with painting......(maybe a little retouch but not enough!!!)
And now the environnement .... as always u got some ideas???
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