This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
Waki: hehe yeah i was inspired by the nemo guy, plus i borrowed lots of books from the library of mammals, fishes, food, reference pictures so that i can get some ideas when i need them.
Iybrid: hehe hes a freak hell yes buti love him still.
strobe, vedic: yeah i'd still eat him too. gotta bbq first.
zykotik: hehe yeah 1 hour only. i should post wires so you can critique my modeling a bit more.
ctbram: i use the push & pull method starting from a box, sometimes a sphere. but goodthingyou reminded me of artisan, i'll use that when i start my new model in a few mins. gotta eat first.
very creepy lookin, you got one original imagination man. His neck is tripping me out though, kinda looks like something is growin out of it. I like it though. Maybe one of these mornings you should use your session to get these guys textured and set up for animation. I got a feeling it'd be a downright awesome movie.
I Can't Understand What I'm Thinking
Last edited by Mr. Bojangles; 03-03-2004 at 10:08 PM.
hey i like your style of charictors, it still amayzes me to see all the diff. styles of art and i absolutley love to see them you seem to have a nice ailianish thing goin on here good work and keep modlen!
Imagination will always lead to knowledge, while knowledge may not necessarily bring fourth imagination.
thnx mr bojangles, fire_master..i'm getting a feeling of making this a twice a day thing. ill see what i come up with later on. gotta work on modeling for my sm challenge entry.
took me abit longer today.. bout an hour 15min. i kinda have an idea for this guy, so i think im gonna finish him and add the rest later on when i finish the sm challenge. ill draw a concept for him now though so i wont forget.
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