This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
ok now i understand better. Create you sphere as normal and apply a shader to it. Blinn will do. Now if you think about a "signal light" as you put it, it wouldnt actually disappear the main part of it will still be there. So make a point light and put it slightly above the sphere. Now you can key the intensity of the point light and it will illuminate the sphere and geometry. You could probably get away with not even having the sphere in the first place. I'm on a spaceship at the moment at work (check the link in my sig) and that's how we do it in general. We dont have geometry for lights.
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