Chipper: Yeah, they are on the large size, one of the reasons I chose this model, if I have to stare at this for hours on end, it might as well be of something I like.
anita: Thank you very much for the comment, coming from a woman that means a lot. Hopefully the front on view will look more realistic after I merge the breasts with the torso and the lines disappear.
I converted the leg and torso to Polys and combined them. Here is the result. It was harder than I had expected it to be. I had to try and get rid of trianges and make them flow together. Any suggestions or crits? Thanks.
Here is my latest update. So far I have put roughly 20 hours into this project. It has been fun and educational. I didn't realize the mental block I would have when attaching the brests, It was hard to figure out how much they hung down over her and where they actually connected. Any suggestions or comments? Thanks.
Thanks vladimirjp, glad you are enjoying the show.
Here is the latest, I connected the arm and hand and added a little bit of detail to each, yet the elbow needs more work. Any suggestions or crits? Thanks.
Thanks dragonsfire and Nailed, perhaps in the future I will turn the heat up in the 3D space she is in to prevent someone from losing an eye.
Well, I started to work on the face some more, I had made an ear which is not shown which I like, following the Joan of Arc tutorial https://www.3dtotal.com/ffa/tutorials...c/joanmenu.asp
but I noticed when I was trying to rework the face that the model I have:
a. is leaning her head back so it threw off some placements.
b. is a poor quality image so I can't get the detail I need
So I removed the connecting surfaces and kept the features that I put a good deal of time into. I am now joining them together and I will try to get some quality geometry into the face, hopefully I can control how she looks, rather than just her appearing some way and me accepting it.
Any suggestions for modeling a face? Tips that you think make a model look great?
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