Argh There are just too many pieces to texture Couple of big renders: https://kbrown.wolfenstein.org/temp/a...eTestWip9a.jpg https://kbrown.wolfenstein.org/temp/a...eTestWip9b.jpg
Almost done. Still need to rework the rotor textures... https://kbrown.wolfenstein.org/temp/a...TestWip11a.jpg https://kbrown.wolfenstein.org/temp/a...TestWip11b.jpg
Played a bit with photoshop and did this quick comp. Shadow is fake; Lighting is just thrown there; No reflections from the env...
hey kamn this is top work! nice dude!!! I love this shot: https://kbrown.wolfenstein.org/temp/a...TestWip11a.jpg cant wait for the vids dude how many parts you invision on this?
Originally posted by Kevin how many parts you invision on this? Thanks. I'll try to keep it under 10 parts including UVs (<- already covered in 3 parts), textures, shaders, basic lighting and rendering...
That is not good texturing like aweribody says, its fuc...g absurd kman, how mutch will be hole tutorial with modeling and sheat???
The first 3 parts of the texture tutorial is done. I will be compreesing over the next couple of days so many release on these early next week They will go through the UV techniques and ppl could already start applying the techniques on their own apaches Btw the techniques shown are valid for virtually any kind of polygonal object. So even ppl without the chopper model can learn from them...