Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 16 16-05-2004 , 12:49 AM
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works for me ....


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# 17 17-05-2004 , 01:07 AM
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# 18 18-05-2004 , 12:48 AM
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# 19 23-05-2004 , 12:04 AM
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Played a bit with photoshop and did this quick comp.

user added image

Shadow is fake; Lighting is just thrown there; No reflections from the env... user added image


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# 20 23-05-2004 , 02:03 PM
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Moved this thread from the Mods forum to here for you to see what's coming up user added image


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# 21 24-05-2004 , 04:46 PM
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You know what I think K-man.


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# 22 24-05-2004 , 04:53 PM
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Heh, thanks for the input freddy user added image

... anyhoo first part recorded user added image


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# 23 25-05-2004 , 02:27 AM
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All I can say is OOOOOOOOOOHHHHHHHHHH. Great work KB.


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# 24 25-05-2004 , 08:16 PM
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# 25 25-05-2004 , 08:42 PM
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Originally posted by Kevin
how many parts you invision on this?

Thanks. I'll try to keep it under 10 parts including UVs (<- already covered in 3 parts), textures, shaders, basic lighting and rendering...


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# 26 25-05-2004 , 08:57 PM
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sounds great to me kman!! good job!

# 27 26-05-2004 , 12:01 AM
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That looks ace!! You've got a nice signature BTW

# 28 26-05-2004 , 12:08 AM
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looking good there Kman ... teach me oh grand master user added image




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# 29 26-05-2004 , 02:20 PM
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That is not good texturing like aweribody says, its fuc...g absurd kman, how mutch will be hole tutorial with modeling and sheat???


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# 30 26-05-2004 , 02:34 PM
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The first 3 parts of the texture tutorial is done.

I will be compreesing over the next couple of days so many release on these early next week user added image

They will go through the UV techniques and ppl could
already start applying the techniques on their own apaches

Btw the techniques shown are valid for virtually any kind of polygonal object. So even ppl without the chopper model can learn from them...

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