imagine you have 2 cubes, and you want them to be attached by a cable/rope.
Get the two cubes.... and make the curve between them.
I make my curves so I have 3 CV's by each cube then just one lone one in the middle.
Now, select the first 3 CV's by the cube and creat a clucter. Parent that cluster to the cube.
Now do the same to the other end, parenting that new cluster to the nearest cube
Now select the middle cv, and make that into a cluster.
Now, select one of the clusters by a Cube, and point constrain it to the middle lone cluster. The middle clouster should now pop on over to the Cube. No probes. In the outliner, select the other Cube cluster and point constrain that to the middle cluster. It should now pop back into the middle....
In the Chan ed, change the weight values so that the to end clusters have an influence of .5 on the middle one.
Now, create a circle and extrude it alonge the curve.
Make sure it is set to follow path and makes a Nurbs tube.
Select the new tube, and rebuild its surface....you can have a play with the seetings here
Now delete the tubes history with the curve and the circle you extruded from.
Now, go to the deformers menu, and select wire deformer.
Click the tool on the tube, and press enter, then select the curve and press enter again.
Now, make sure it has a average offset value in the chan ed. I use 13 for good luck. No need to worry about the other settings.
Hopefully, if you now move the cubes, you should get a nice action with the cable going on.
If you select the middel cluster, you can adjust its offset in xy, or z... use this to adjust the droop of the cable... these values can be keyed as well... If you wanna be real cool, you can then paint jiggle weights on the hose in the middle section so that when the object stops...you know the rest.
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Last edited by CraigC; 30-05-2004 at 08:54 AM.