Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 16 08-08-2004 , 03:00 AM
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Like this a lot Jango, great work. Absolutely nothing i'd crit on it.

# 17 08-08-2004 , 03:37 AM
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Originally posted by Jango
Cheers MX

Hows it going your end?

_J

Hey Jango, I am doing good, I am busy doing some really cool volunteer work at the moment, so all my personal projects have been put aside for the time being. How is your job going on your side?

MainlineX

# 18 08-08-2004 , 09:19 PM
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Mrmacca:
Thanks man much appreciated!!


MainlineX

Yeah its good, I just finished rigging a soccer player for work on Thursday last week. It was the first one I've done for a production pipeline and I must say I think it went quite well. The dudes in the office seem to be pleased with it so for me that says a lot. I know they'll tell me if there are problems, (I hope) Its got a fair bit of control on it. The sleeves move accordingly with arm position as do the legs with the shorts and the socks can be lowered also. plus theres a load of controls on the hands, separate finger controls plus hand positions like fist, point, gesturing realaxed hands, spread etc etc.

I did it all with subd on the clothing which I then smooth skinned with wraps and blend shapes for them so the control is there and it looks convincing without the use of cloth as we dont have time for simulations and stuff on our deadlines.

Phew!!

All the best
_J

# 19 08-08-2004 , 09:55 PM
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WOW! That sounds like an awsome rig. What is the character for? A game?

Anyway great job with the villiain. Maybe he should have a mask or something on to give him more mistery. Anyway great work! Keep it up!


Imagination is more important than knowledge.
# 20 08-08-2004 , 10:03 PM
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Cheers Peltra

No its for a 3d cartoon strip/comic that I help create. Check it out at www.thesun.co.uk in the cartoon section. But check it Saturday coming cos thats when it makes its seasonal debut. Complete with Sponsors too!!!!

_J

# 21 08-08-2004 , 10:53 PM
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Great job. Nice textures. And those tentacle things gimme the creepsuser added image

# 22 09-08-2004 , 12:10 AM
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Nice work Jango.

# 23 09-08-2004 , 10:47 AM
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Thanks you guys!!

_J

# 24 09-08-2004 , 06:15 PM
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Dam, really amazing!!!... like that job... god Jango, till now i liked very very much ur model, amezing ur maya skill

# 25 09-08-2004 , 06:25 PM
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Thanks Sa


_J

# 26 09-08-2004 , 07:10 PM
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Hey Guys heres an update. I had the design of Ming the Mercilless from Flash Gordon in mind for this guy but a bit rougher.
Enjoy the image
_J

Attached Thumbnails
# 27 09-08-2004 , 08:23 PM
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Cool! The hiar looks good, what do you use? paint, hiar or fur?

# 28 09-08-2004 , 08:33 PM
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He looks so evil. Amazing work.


Watch Space Wars at www.3dden.co.uk now!
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# 29 09-08-2004 , 08:51 PM
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whoa, ming the merciless user added image


very cool, as usuall making us all (well some of us) feel inadequate...(in the maya dept...)


MURPH
# 30 10-08-2004 , 10:21 AM
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Hey Thanks Guys!!

Yeah thats Paint FX on there. I'm using Maya 6 Complete cos I cant afford Unlimited just yet, but its good cos you can Paint on polys now in 6. I only use the subds for modeling then convert once I'm happy with it. But I always save out the subd separatly anyway, convert that back to a lo res head, do the facial expressions, as the cv's aren't by the bucket load, back to SD then make a higher level conversion to poly (same as final default head) then feed in the shapes, voila!!!

Murph; dude dont put yourself down, believe me I've had days where the monitor could have gone out the window, cos I've felt my stuff is not as good as some peoples out there too. You just have to get on and be patient, it takes time. I look at this stuff some days and think is that okay?, but positive comments and crit from guys like yourselves make it worth while.

Later
_J

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