Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
Hey KungFu
Welcome to Simply Maya. Thanks for your comments. When rigging characters I dont always use expressions. But for this one I wanted to do some different stuff so there is one on the back bone, the neck and the hips. The hip one is good as the character shifts it weight to one side when it stands on one leg.
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