Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 16 27-08-2004 , 11:18 AM
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Reminds me of the Xiao Xiao's series that i loved, so i can't wait to see this finished.

# 17 28-08-2004 , 12:01 PM
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Xiao Xaio is the main inspiration for this project, although this animation is not going to be as complicated as Xiao Xiao because that would take forever to make user added image
A little update, made a temple kind of thing:
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# 18 28-08-2004 , 12:28 PM
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I think that you should make the image look flatter. But I don't know what your going for. But anyway good work.

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# 19 28-08-2004 , 01:11 PM
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What do you mean by flatter? Make the hills smaller? I want this to be a valley, but I guess I could make the hills slightly smaller.


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# 20 28-08-2004 , 01:57 PM
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Another little update:

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# 21 29-08-2004 , 02:40 PM
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Modeld some new stuff:
A old style chinese blade
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And another little composition:
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# 22 29-08-2004 , 05:48 PM
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I decided to have a brake from modeling and get started on some animating. I have made a stickman walk cycle . Comments welcome.


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# 23 30-08-2004 , 01:03 AM
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Theres a little skip or something at one part of the animation.


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# 24 30-08-2004 , 06:29 AM
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What part of the walk because I cant quite see it?


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# 25 30-08-2004 , 11:26 AM
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# 26 30-08-2004 , 10:44 PM
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It would be cool if one of these guys had some Meridian axes. I modelled some but the thread here is so old all the images are gone, this is the best reference i could find.

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# 27 31-08-2004 , 10:27 AM
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Thanks for the idea, Ill get right on it user added image


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# 28 31-08-2004 , 11:37 AM
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Well here is what I manadged to put together user added image

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# 29 31-08-2004 , 04:57 PM
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# 30 31-08-2004 , 05:52 PM
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Nice work,


Was Cell Shading used in South Park?


You know you spend to much time in Maya, when you try to Tumble in your browser. :-)
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