Maya for 3D Printing - Rapid Prototyping
In this course we're going to look at something a little different, creating technically accurate 3D printed parts.
# 16 31-08-2004 , 12:39 AM
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Aways good work. I find your taste in cloths and modeling to be great. I noticed your ears were lacking a bit of detail though, its all good though. As they remain covered buy that hair style I think. I was wandering if you had a way to relax her abdoman some ? The way her muscles look there. She apearse tense all the time.

# 17 31-08-2004 , 01:39 AM
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Yeah me too. I love it.


Imagination is more important than knowledge.
# 18 31-08-2004 , 01:54 AM
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Exellent model, exellent texture. Some day I would do caracters that good. I have a favor to ask, can you show a wireframe on shade of the face and then on the body, because I think looking at wire's helps a lot..

kazama
raularosemena@hotmail.com

# 19 05-09-2004 , 10:43 AM
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Thanks everyone!
Pony, yeah you are probably right...she dose look a bit tense!
I'll try and have a look into it!

Here's some wires for you kazama!

Attached Thumbnails

Beauty is worse than wine, it intoxicates both the holder and beholder - Immermann"
# 20 09-09-2004 , 07:21 PM
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Thanks man, the head is sub-d's, and the body? did you work with cps? or smooth proxy, or sub-d's? I have a question, there is something in the noses that you guy's do, your caracter has a really low subdivision for a nose area, and I dont get it. Do you just duplicate the poly there to make the sides of the nose, and then do you merge some points or something like that? It is because wen I make the nose of my caracters, I subdivided that area to pull those point out there to make the sides of the nose, but your method, and the method I see around here is much better, and I really dont understand how you do it.


kazama
raularosemena@hotmail.com

# 21 09-09-2004 , 07:44 PM
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Hey,

I want to know how people keep the verts so smooth across the entire area. I get all kinds of dips and marks.

sj


www.digitalplanetdesign.com
# 22 09-09-2004 , 08:23 PM
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well if ur using a polygon u can just choose smooth from the polygons menu. thats how it all gets so smooth. or its already smooth if ur using sub-divs. and by the way she is hot lol. and i liked the first choice of clothing where her belly was showing. thats me personally tho lol. dont think im a perv or anything lol i just think it brings out her female hotness lol.

# 23 09-09-2004 , 08:34 PM
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Hi,

No, you just can't use smooth, as you lose the volume and overall shape of the model.

I'm sorry. "no, u cant us smooth cause u'd lose her shape".

sj


www.digitalplanetdesign.com
# 24 09-09-2004 , 08:51 PM
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lol she is already smoother rightnow. im talking about smoothing whatever u have dips and stuff on

# 25 09-09-2004 , 09:04 PM
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smoothed*** not smoother

# 26 10-09-2004 , 06:59 AM
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looks great man! i'd love to be able to model that good! my only crit is (and its just a matter of preference) her forhead looks a little high.. you could probly fix it by lowering her hair some.. but like i said its a preference thing really


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