Digital humans the art of the digital double
Ever wanted to know how digital doubles are created in the movie industry? This course will give you an insight into how it's done.
# 16 18-09-2004 , 11:33 PM
Zyk0tiK's Avatar
Registered User
Join Date: Aug 2003
Posts: 800
hey man?

You think i could borrow that mesh when you're done with the modelling? I'm learning ZBrush and I want something kickass like that to work on... If not then that's cool user added image

Thx Thx user added image

# 17 19-09-2004 , 04:06 AM
vladimirjp's Avatar
Subscriber
Join Date: Jun 2003
Location: stuck in the 90's boston, USA
Posts: 1,871

Originally posted by Zyk0tiK
You think i could borrow that mesh when you're done with the modelling? ...
Thx Thx user added image

Sorry, but this model is to be used in a project of mine and my modeling Reel.

here is the finished mesh. no higher subD levels tweaks yet
this is just the low cage poly dubD'd at level 3 display.
i tried to maintain a cohesive mesh for the entire model... in terms of subtle detail. he is an older man.
other minor touch ups is needed. he will be clothed in animation, i just modeled the body mesh [which will be removed in animation] for demo reel purposes.
focused C&C welcomed.
thanx. user added image
user added image
user added image

# 18 19-09-2004 , 07:41 AM
murph's Avatar
Subscriber
Join Date: Mar 2004
Location: ENGLAND
Posts: 404

Originally posted by Dragonhawk
Could you tell me where you see this signature??
I can't but i would really like too....

Well vlad nice job till now...but i didnt read the storyline yet....
where can i find it?

P.S.: go online in msn user added image

around the eyes and nasal area, the fine detailing is strong characteristic of vlad's work.


MURPH
# 19 19-09-2004 , 11:01 AM
Zyk0tiK's Avatar
Registered User
Join Date: Aug 2003
Posts: 800
that's aight man user added image

looks sweet tho! user added image

# 20 23-09-2004 , 06:02 PM
vladimirjp's Avatar
Subscriber
Join Date: Jun 2003
Location: stuck in the 90's boston, USA
Posts: 1,871
made some fixes.
also wires.
look for my next model .
user added image
user added image
user added image
user added image
user added image
user added image

# 21 23-09-2004 , 07:19 PM
murph's Avatar
Subscriber
Join Date: Mar 2004
Location: ENGLAND
Posts: 404
i can't belive how few faces you have in your model, amazin'


MURPH
# 22 23-09-2004 , 08:13 PM
Dragonhawk's Avatar
Registered User
Join Date: Jul 2003
Location: Germany
Posts: 457
for me the most obvious thing that seems unnatural the knee need to be a bit more down .....but GOOD WORK!!!

# 23 24-09-2004 , 03:04 AM
vladimirjp's Avatar
Subscriber
Join Date: Jun 2003
Location: stuck in the 90's boston, USA
Posts: 1,871

Originally posted by Dragonhawk
for me the most obvious thing that seems unnatural the knee need to be a bit more down .....but GOOD WORK!!!

nah, the knees are perfectly located. picture them lower... thegs would then be shorter than the thighs. user added image that would seem unatural.

# 24 24-09-2004 , 06:56 AM
ransick's Avatar
Subscriber
Join Date: Feb 2004
Location: Amsterdam
Posts: 731
about the knees....it would look that way but I think if you count the pants (orwhatevah) out than the knees should be on the right spot!

good job vlad! you are a excellent modeller:tup:

# 25 26-09-2004 , 05:15 AM
antiant's Avatar
Subscriber
Join Date: Feb 2004
Location: Melbourne
Posts: 462
Simply amazing vlad. You inspire me every day with your work.

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads