This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
Thanks, I started with a cube and made the head first by basically making some divisions in it and moved those around to get a basic shape, then I just made even more divisions and made the model even more detailed, then I just extruded the neck and kept extruding the faces to make the body and shaped it the way I wanted it to.
I did make only one side by using MJ Poly Tools to make a line down the middle of the cube, then I deleted the faces of the left side, duplicated the right side, and I made sure that in the duplication options I had "Instance" checked instead of copy.. then I scaled the duplicated side across the X axis with a value of -1 in the channel box/layer editor. This made the part I duplicated go to the left side and so because it is an instance, whenever I move vertices around or make divisions in the right side, it edits the left side exactly the same way and makes the model symmetrical.. Hope this makes sense..
I added some webbiness to the thumb... I think the hand is good enough it doesnt need to be perfect because the creature isnt fully human, so it can have some differences to a human hand..
Overall its a good design, but...despite it being a fantasy figure/creature, I feel it would benefit from alot more work in the face just to give it more character. Maybe use your face as reference or get some from else where. Just something I thought you could bear in mind
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