Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 16 02-03-2005 , 03:45 AM
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With just the brick texture applied to the sides, and the UV's scaled out to allow mirrored tiling.

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# 17 02-03-2005 , 04:50 AM
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I figured it out with your post before the last. But do I just create a lambert for each texture I have?


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# 18 02-03-2005 , 04:52 AM
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Originally posted by gohan1842
So, do I create a lambert for each texture I have?

Basically. Here is the scene file with UV's done and both textures.

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