Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 16 02-03-2005 , 03:45 AM
mhcannon's Avatar
Subscriber
Join Date: Sep 2004
Location: Waianae, HI
Posts: 1,275
With just the brick texture applied to the sides, and the UV's scaled out to allow mirrored tiling.

Attached Thumbnails


AIM: mhcannonDMC

"If you love your job, you'll never work another day in your life."
# 17 02-03-2005 , 04:50 AM
gohan1842's Avatar
Subscriber
Join Date: Jul 2004
Posts: 1,060
I figured it out with your post before the last. But do I just create a lambert for each texture I have?


I'm not a geek. I'm a nerd.

msn - g1842@hotmail.com
I'm up for a chat anytime.
# 18 02-03-2005 , 04:52 AM
mhcannon's Avatar
Subscriber
Join Date: Sep 2004
Location: Waianae, HI
Posts: 1,275

Originally posted by gohan1842
So, do I create a lambert for each texture I have?

Basically. Here is the scene file with UV's done and both textures.

Attached Files
File Type: zip block.zip (143.5 KB, 190 views)


AIM: mhcannonDMC

"If you love your job, you'll never work another day in your life."
Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads