Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 16 10-03-2005 , 07:15 PM
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Here is my latest work ..... and now i'm going to TEXTURES!!:p

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# 17 10-03-2005 , 07:17 PM
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more ...

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# 18 11-03-2005 , 01:33 AM
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Ooooh. I like it a lot. Great job.user added image

# 19 11-03-2005 , 08:42 AM
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10X, SuperTrooper!!!user added image user added image user added image


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# 20 11-03-2005 , 09:19 AM
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For the next render, try using a low camera angle to add to the sense of strength and power. A high camera angle diminishes the characters strength and a level makes a character average.

May I request more close ups and some wireframe views?



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# 21 11-03-2005 , 10:24 AM
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here is the wire....

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# 22 11-03-2005 , 10:25 AM
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# 23 11-03-2005 , 10:28 AM
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here are the legs..user added image

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# 24 13-03-2005 , 07:40 PM
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here is something new....but i think to put more details and need to fix the textures.... with other words "need more time"

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# 25 13-03-2005 , 07:54 PM
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Cool! and thanks for wireframe view! always neat to see how people attack modeling.

For future reference, the "smooth wireframe" option makes for prettier screen capture. user added image



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