This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
In most games is using low poly modeling, but in this case(this type of modeling) --- is not for games, because has a lot details( poly count) is very high and this is not good for games.
This type of modeling is using for still images, short animations and maybe in movies. ..
Hey, that is some great work. I think you should have entered it into the contest, Im just a little unclear on the function. Maybe just to scare the crap out of you and amaze you at the same time?
You may not post new threads |
You may not post replies |
You may not post attachments |
You may not edit your posts |
BB code is On |
Smilies are On |
[IMG] code is On |
HTML code is Off