Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 16 07-04-2005 , 11:20 AM
infected_mind's Avatar
Registered User
Join Date: Aug 2003
Location: Sofia,Bulgaria
Posts: 185
...

Attached Thumbnails

Every creature on this planet die Alone!
# 17 09-04-2005 , 12:53 PM
infected_mind's Avatar
Registered User
Join Date: Aug 2003
Location: Sofia,Bulgaria
Posts: 185
more....

Attached Thumbnails

Every creature on this planet die Alone!
# 18 09-04-2005 , 01:10 PM
FubaR's Avatar
Registered User
Join Date: Jun 2004
Posts: 279
wow...I like it.

# 19 09-04-2005 , 06:08 PM
infected_mind's Avatar
Registered User
Join Date: Aug 2003
Location: Sofia,Bulgaria
Posts: 185
Actual i don't like my previous picture look some " infantile" ...
I will fix this when i add more details on body... I think this is better..


p.s. The arms are too long!!!

Attached Thumbnails

Every creature on this planet die Alone!
# 20 09-04-2005 , 07:07 PM
Pony's Avatar
Subscriber
Join Date: Mar 2003
Location: with PonysGirl
Posts: 2,573
some very nice idea's going on in that detail. Like the wires a lot.

# 21 14-04-2005 , 05:19 PM
infected_mind's Avatar
Registered User
Join Date: Aug 2003
Location: Sofia,Bulgaria
Posts: 185
I think to put some more details on body and arms, and proceed with legs ....

Attached Thumbnails

Every creature on this planet die Alone!
# 22 14-04-2005 , 05:21 PM
infected_mind's Avatar
Registered User
Join Date: Aug 2003
Location: Sofia,Bulgaria
Posts: 185
...

Attached Thumbnails

Every creature on this planet die Alone!
# 23 15-04-2005 , 10:05 AM
afreeborn's Avatar
Registered User
Join Date: Feb 2005
Location: canada
Posts: 15
really diggin' it! if only i had the patience for such detail! heh

# 24 18-04-2005 , 07:18 PM
bubbleme80's Avatar
Registered User
Join Date: Mar 2005
Posts: 126
i have a quick question.. i'm not sure if this is a high-poly count model or not.

if this is, i am guessing it is, could this be used in game not just as an image?

most games i play even the recent ones seem to have much less detail, and most detail is done through textures than modeling.

So.. my question is.. would this kind of modeling usually used for still images?

# 25 18-04-2005 , 07:49 PM
infected_mind's Avatar
Registered User
Join Date: Aug 2003
Location: Sofia,Bulgaria
Posts: 185
In most games is using low poly modeling, but in this case(this type of modeling) --- is not for games, because has a lot details( poly count) is very high and this is not good for games.

This type of modeling is using for still images, short animations and maybe in movies. .. user added image


Every creature on this planet die Alone!
# 26 18-04-2005 , 11:52 PM
gohan1842's Avatar
Subscriber
Join Date: Jul 2004
Posts: 1,060
try putting the arms in a t pose. they dont look exactly right where they are. and the hands look small.


I'm not a geek. I'm a nerd.

msn - g1842@hotmail.com
I'm up for a chat anytime.
# 27 19-04-2005 , 12:09 AM
alienscience's Avatar
Subscriber
Join Date: Nov 2004
Location: In the middle of nowhere in VA
Posts: 749
Hey, that is some great work. I think you should have entered it into the contest, Im just a little unclear on the function. Maybe just to scare the crap out of you and amaze you at the same time?

# 28 11-05-2005 , 02:43 AM
Shadeblade's Avatar
Registered User
Join Date: Mar 2005
Location: Grande Prairie, Alberta, Canada
Posts: 779

Wow!

That's an awesome Mech! The head kind of reminds me of those weird octopus-like virus robots from The Matrix!


Nobody felt like avenging your death. Sorry.
Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads