This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
Hey, thx I-Iybrid. But I have deleted my first atempt, mostly because I lost track of what I did, like when I turned history off, or when I pressed undo, and also cant remember all the options I put in for the curve. So it turned out like a mutation, not really what I was looking for, but I am still having trouble with the bevel plus, I still get what looks like an outlying vertex. But there is not one there, I think that maybe Ill somehow look for a way to smooth out the edges from where I am now, any suggestions?
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