Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 16 06-07-2005 , 08:32 PM
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The noseuser added image

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# 17 06-07-2005 , 08:38 PM
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YOu take a brake from your project as I take a brake from my Droideka Project...i started to model Piccolo s head.....completly accidentaly you decided also to model a head...what a coinincidence!!
well my pause is nearly over...i just wanna be done with that head and im nearly donw wioth it....i just need ears....

you head looks really great to me...it seems only a bit of fat...or unlogical/false anatomy on the cheek area......

# 18 06-07-2005 , 09:16 PM
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Yeah, that strange world project is getting to be a little much (hard to work with). So I need to do something elseuser added image I'm not modeling just a haed but a whole body as realistic as possible.

I started over on the haed, using references this time around. But the old haed was ok, I was not happy with the edgeloops.

# 19 07-07-2005 , 12:22 AM
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Ok, the basic haed is done, now I need to tweak it alot! And then I'll move on to the upper bodyuser added image

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# 20 07-07-2005 , 12:51 AM
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Ok, I tweak it a little bit, now its looking more like what I had in mind, but still have alot more tweaking to do!

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# 21 07-07-2005 , 12:53 AM
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Heres 2 smooths

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# 22 07-07-2005 , 12:55 AM
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smooth 2.

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# 23 07-07-2005 , 01:32 AM
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Place the ears and did a little more tweaking what do you guys think. i'm I on the right track for the realistic haed?

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# 24 07-07-2005 , 05:17 AM
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you sure are! my suggestion is to put the eyes some little more inside. if you have a look at other people´s face you will notice that the width of the head around the eyes is about 5 times length of the eye and the distance between the real eyes actually = 1 eye. so I´d push them a tiny bit to the inside.

cheers
daniel


everything starts and ends in the right place at the right time.
# 25 07-07-2005 , 05:43 PM
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Thanks for you C&C Falottuser added image

Well I'll work some more on the eye, but I did put them closer together thoughuser added image

Heres a little update, just a few details.

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# 26 07-07-2005 , 06:23 PM
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Small update. Better?

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# 27 07-07-2005 , 06:51 PM
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may I show you something. btw the zygoma part is superbly done!

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everything starts and ends in the right place at the right time.
# 28 07-07-2005 , 07:05 PM
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Wow thinks man!

I'll get right on ituser added image

# 29 07-07-2005 , 07:34 PM
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Is this better?

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# 30 07-07-2005 , 07:39 PM
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A smoothuser added image

I think it looks much better, thanks again Falott!

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