https://www.aliaswavefront.com/en/new...amesnews.shtmlOriginally posted by Nem
max has a lot of tools for exporting and converting max scenes into a format engines can understand, plus it has the basic tools needed to make games
Lol!Originally posted by mtmckinley
heh, I don't even use that game pack. Guess I should try to get it sometime. lol
We all know 3Dmax is a plug-in oriented piece of software, lot´s of the things done in the program, are actually the work of several plug-ins. A lot of software and indeed small VFX companies are actually migrating to Maya, since it offers a stable, no-plugins-needed platform. (Which means less resources leaking when keeping track of all those plugins, and to why they don´t work, with this version or that one). I got to say though, first 3d applet I saw and indeed used was 3dmax, but you got to go from good ... to better. "You need plugins? Why not make them yourself? Go on try it!" That seems to be maya slogan, and I´m happy for it.Originally posted by Nem
the bonus game pack, as good as it is, is an extra download, doesnt come with maya
...than Maya? Lol! I must be one of the gifted then since I´ve been learning Maya at an incredible pace. I thought the learning curve of Maya was incredibly steep, but hell! program hasn´t stopped amazing me.Originally posted by Nem
...so much easier to learn
I dont agreeOriginally posted by Nem
yeah but for companies which dont have time to learn a program like maya, max would be better because it is so much easier to learn
That says it all!Originally posted by Nem
max has a very childishly easy to navigate interface
Hmm, I don´t recall seeing any menú or feature in Maya that wasn´t labelled. Perhaps the distanceBetween node, but as of everything, It´s all labeled too.Originally posted by Nem
i reckon that makes it so stupidly easy to use cos every f*cking thing is labelled