Beer glass scene creation
This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
# 16 16-08-2005 , 01:25 PM
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Scale the fist up!
Fix the connection between the shoulders and chest!
Stomac...

I really like your character idea,you're on the good way!!!user added image


ICQ:215-024-460
# 17 16-08-2005 , 06:13 PM
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He is not a big man is he?user added image

The model looks great almost looks like plastic toyuser added image

# 18 16-08-2005 , 10:29 PM
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hahah no hes not a big man. its not self portrait. user added image didnt want it to be it too distracting. lol.. thanks for the crits, i will get onto the them right away.


There's nothing normal about normals. In FACT i think the are abnormal.

Last edited by antiant; 17-08-2005 at 01:51 PM.
# 19 17-08-2005 , 01:51 PM
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Hi everyone. Been working on the arm. still have more to do to the back of the arm yet. Actually the back side of the body isnt much done at all. So i plan to start on that now.

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There's nothing normal about normals. In FACT i think the are abnormal.
# 20 18-08-2005 , 09:56 AM
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Hi everyone. Ive decided to scrap this and start again. I might continue this post. Not sure.. anyhow thanks for everyone help. I just feel that my geomerty is not up to scratch, and i need the practice at getting it better :headbang:


There's nothing normal about normals. In FACT i think the are abnormal.
# 21 18-08-2005 , 01:29 PM
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user added image scrap the whole thing, ouch... up to you mate, i thought it was coming along nicely personaly.

# 22 18-08-2005 , 01:48 PM
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lol, yea well it was ok. But you never seen the wire frame. I didnt show it for a reason. It wasnt well built. So ive started this new one. Oh and its not going to be of the anatomy, think thats past my league at the moment. So im just going to model it as a realistic human.
Heres the wire so far

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There's nothing normal about normals. In FACT i think the are abnormal.
# 23 18-08-2005 , 02:11 PM
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the arms were bad.

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There's nothing normal about normals. In FACT i think the are abnormal.

Last edited by antiant; 18-08-2005 at 02:25 PM.
# 24 18-08-2005 , 04:32 PM
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well its starting to take shape. And im keeping myself accountable to my topology user added image

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There's nothing normal about normals. In FACT i think the are abnormal.
# 25 18-08-2005 , 05:04 PM
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This is really good, but his shoulder blades need to be more visible.


Nobody felt like avenging your death. Sorry.
# 26 18-08-2005 , 05:05 PM
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cheers mate, i will get right to it.


There's nothing normal about normals. In FACT i think the are abnormal.
# 27 18-08-2005 , 05:19 PM
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I think this is fixed what you ment. If not i will get back to it shortly. Might need to add some more gemoetry. Its still very low poly


There's nothing normal about normals. In FACT i think the are abnormal.

Last edited by antiant; 18-08-2005 at 05:25 PM.
# 28 18-08-2005 , 05:26 PM
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forgot to add it user added image

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There's nothing normal about normals. In FACT i think the are abnormal.
# 29 18-08-2005 , 05:29 PM
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Wow, that's definitely looking better user added image
user added image


Nobody felt like avenging your death. Sorry.
# 30 18-08-2005 , 08:10 PM
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Just an update. did some work on the chest and ribs.

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There's nothing normal about normals. In FACT i think the are abnormal.
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