Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 16 25-10-2005 , 04:30 PM
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Looking good utpal, seems to be coming along nicely!

# 17 25-10-2005 , 04:31 PM
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hey sweet job on the ear man. i always have trouble with them. Thats why hats come in handy user added image


There's nothing normal about normals. In FACT i think the are abnormal.
# 18 26-10-2005 , 09:08 AM
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he's got a cool shaped face, I could imagine him in a cartoon user added image


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# 19 26-10-2005 , 06:36 PM
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so now is the time when the basic shape is laid out and it seems that all you have to do is simply get the details right. yeah right!
for me, it's one of the most time consuming and tedious parts. just when you think the shape of the nose seems good; the eyebrows seem off; the ears look ok, but the back of the head needs work...:headbang:
anyway. here's a bit of an update.
now i have to decide how to texture it. i can do a bit of uv, so should i use the photographs and make a map in photoshop? or do i just apply a shader? and by the way what is this SSS shader that everyone is talking about? is it tough to learn? i don't like texturing. :zzz:

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Last edited by utpal; 26-10-2005 at 06:51 PM.
# 20 26-10-2005 , 06:48 PM
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gster, thanks for your nice words..
t1ck, he might work quite well in a satire. a fat guy with no sense of humor...
yeah nick, the ear was quite hard. it took me the whole day just to figure out how all the loops should be placed. before this i used to make my models earless. :p
one more view of my model.

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Last edited by utpal; 26-10-2005 at 06:56 PM.
# 21 26-10-2005 , 10:37 PM
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Hey Utpal. You're really making good progress, man! I'm very impressed by your modeling of the ear. And I already mentioned how I like the nose. I do think you can make some improvements overall before starting the textures. I know that making what seem to be endless tiny adjustments gets old but it will be worth it! I think the lips could use a little attention. They seem a bit stiff. and the upper eyelid could use a bit more of a fold. But, dude, you are more than on your way!

Maybe set it aside for a couple of days and get something new started and come back to it with fresh eyes. One thing I like to do with organic models is to apply a lattice and mess around squashing and stretching. Even very slightly. You'd be suprised how new ways of looking at your model will emerge. Just make sure you save before trying this user added image

Have fun and keep rockin'!

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# 22 27-10-2005 , 02:18 PM
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Alright mate, heres the updated loops. Also, the eyes are suppost to be in the middle of the head. so, you can make the forehead larger, or make the chin higher.

Hopefully this will help.


Note: Sorry about the bad lines, Im using a mouse not my tablet, also all the faces should be quads not n-gons or tris.


Cheers!

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Imagination is more important than knowledge.
# 23 27-10-2005 , 04:31 PM
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yeah nextDesign, the forehead was bothering me a bit too. ok, so i will make it larger and see. the eyes are according to the picture, so they are fine. i'll also have to try and make the chin higher. the problem with having a fat guy as your model is, the profile of the skull hidden beneath the heaps of fat...user added image
all my faces are quads, as far as i know. i went back and cleaned up the tris that i knew; a couple of days back. but, is there any way of checking? maybe there is script that you guys can suggest?
here's my wire of the front

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# 24 27-10-2005 , 04:36 PM
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dude that is looking so good. your goemtry is great.
shucks.. im proud of ya.. :blush:
p.s

is this you?


There's nothing normal about normals. In FACT i think the are abnormal.
# 25 27-10-2005 , 04:48 PM
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hey dave, so do you think i should add more loops inside the lips and try to give them a better shape? and add bit more detail around the eyes in the same way as well?
i have no artistic skills, can't draw a straight line and i don't have much of imagination.
i can look at an image and try to copy it. but, in the areas around forehead, cheeks, eyes; where the front and sideview images can't tell you much, i get very confused. user added image
anyway, i'll give it a try tomorrow.
here's the wire from the side. my loops in this one too, are not entirely correct, and so i ended up having more line in the chin area then i would have liked...

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# 26 27-10-2005 , 04:52 PM
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thanks a lot nick.
yeah its me. :p not the best subject that i would have liked to model. but, my knowledge of shapes is so bad, i just couldn't use simple front and side view references.
also, i wanted to see how close to the real thing i could get.

# 27 27-10-2005 , 04:56 PM
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ahh i thought so. Cause way back when you started, you said something about being the only person that would model for me.. and i kinda thought maybe you are doing a self portrait. I thought about doing the samething myself once. Would be interesting.
But i dont know if i could handle myself looking into the mirror that long.
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There's nothing normal about normals. In FACT i think the are abnormal.
# 28 27-10-2005 , 05:12 PM
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:attn: heh, you're right. that's exactly the reason why i'm not gonna make the body.
as the wise say, some parts of your own body are best left unmodeled:shakehead

# 29 27-10-2005 , 05:15 PM
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hahhahah that cracked me up..

yea im abit on the chuby side, and i would have pleny of practice with jiggle deformers if i did my body .. lol
.. haha.. ok i will stop now.


There's nothing normal about normals. In FACT i think the are abnormal.
# 30 27-10-2005 , 05:20 PM
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:lmao:
you're right! that's exactly the thought that came to my mind when for a little while i too, was considering making the full body...

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