Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 16 02-11-2005 , 05:34 PM
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Engine bay......comming along...Threw some temporary seats in. Most likely going to make new ones. Dont really like the way they look in the car.

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# 17 02-11-2005 , 07:39 PM
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yeah, the seats seem to be a bit narrow to me.
your car is looking increasingly better.
is there something wrong with me if i think the cars look much better in maya, with low poly count and gray lambert applied than in real life??:p

# 18 03-11-2005 , 01:59 AM
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The seats are narrow because theres nothing else inside the car except the seats. Once I get the door panels, the dashboard, ect. done, the seats will look better. It might look better in Maya because it has the bodykit(bumpers and sideskirts) and all the mods (Im planning on doing to it) on it already.


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# 19 03-11-2005 , 02:35 AM
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looks nice but are you gunna animate it user added image, when my cars finished we shoudl have a go eh?


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# 20 09-11-2005 , 05:13 PM
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Yea, I plan on animating it, just dont know EXACTLY what Im gonna do. Heres a update. Started the basic trunk layout. I dont know if im going to make whats actually in my trunk, or what I want to be in the trunk.....Right now I have just a 10" Sub, and a strut bar. I want a fiberglass layout, w/amps and subs. Dunno yet. user added image

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# 21 09-11-2005 , 06:45 PM
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Make my subwoofer, and threw it in a box. Its the actual sub I have. 10" Sony Xlpod 800watts peak power. user added image

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# 22 09-11-2005 , 08:12 PM
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nuce sub.

Nice trunk.

Gunna see a wire of the car or what?


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# 23 10-11-2005 , 12:39 AM
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Here you go.

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# 24 10-11-2005 , 01:09 AM
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License plate....hehe user added image

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# 25 11-11-2005 , 12:53 AM
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lol. i should make a liscense plate. How did you do the letering... ide hate to have to model out all the letters.


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# 26 11-11-2005 , 10:01 AM
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displacement map? or bump map


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# 27 11-11-2005 , 09:43 PM
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Neither. Made the plate w/create poly, then extruded face out for depth. Lettering, using Text tool. Then Bevel Plus tool, thin them out alittle, and there you go. Fairly easy, actually. Eventually going to put the NY textures on the plate, so it looks abit more realistic. user added image ...Altough, a bump/displacement map would be quite good too. Might make it look abit more real...Ill have to try that.


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# 28 13-11-2005 , 06:37 AM
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... yeah... i wish i could figure out how to make a liscence plate... because i didnt understand half the things you just said.. maybe ill do it the hard way.


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# 29 16-11-2005 , 07:08 PM
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Did alot of work on on the engine bay. Did the strut bar, the strut itself, and the strut area on the frame.

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# 30 16-11-2005 , 07:10 PM
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Strut bar :nod:

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