thanks for the suggestions and for the appreciation.
you are right respect to the texture of the wood. I believe tha i must change it.
do you know where I can find one good free?
because those that I have are similar to this it changes only the color and I believe that the final effect is the same.
Thats really impressive work muteking1. I was wondering if you were still going to finnish it. For a test rendering that looks perfect. My only complaint is that your model is too small. I reccomend tightening up your shot a bit, so we can see more detail.
Muteking1, Raytracing is a really simple feature to work. If your using a directional light ( which is what it looks like your using ) adjust your light radius and shadow rays attributes.
The light radius controls how soft or hard your shadow looks. the shadow rays controls the level of grain in yuor shadow. Open up a test scene with the objects of your choice, with some directional light, and render a scene using phongs ( with little or no reflections ) for your shader materials. lamberts don't seem to work well with a high light radius setting. Be shure to turn off depth map shadows and turn on Ray traced shadows.
For your second test render, bump up your light radius to say 36 and render. You will notice that your shadows are much softer but they are really grainy. They are grainy because they have no shadow rays. To reduce the shadow grain, bump up your shadows rays to say 32, and render another scene. The grain should not be visible anymore.
If you don't like how soft the shadow looks, simply reduce the light radius until your satisfied.
Here is a pic to show the results of the settings I mentioned above.
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