Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 16 14-12-2005 , 08:30 PM
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mc-fleury


Dude its not hard to do.

Delete the arm up to the under armpit area or maybe past the crease to the shoulder, would be better. Then fill the hole and then just re-extrude and shape it. At least it will be joined and alot cleaner and you'll have no worries about it matching up. Tis easy lad!!

Best
Jay

# 17 14-12-2005 , 08:34 PM
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See attached

Red Pen Alert!!

Jay

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# 18 15-12-2005 , 12:24 AM
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so i should delete the whole arm and redo it completly??
is the shoulder better like that.i just tried stg else, if it still doesnt looks good, i will try what you said.user added image

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Last edited by mc-fleury; 15-12-2005 at 12:30 AM.
# 19 15-12-2005 , 12:36 AM
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what shoulder is better...right or left?

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# 20 15-12-2005 , 02:05 AM
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a little update on the shoulders again, and i created his feet.
i hope it looks better. maybe the legs can seems too long but when his huge hands will be done, it will look much better.

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# 21 15-12-2005 , 02:07 AM
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the legs are fine, the arms are way to short
user added image cheers,
Andy


Environment Artist @ Plastic Piranha
www.joopson.com
# 22 15-12-2005 , 02:32 AM
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the shoulders look better, but here is a quick PS sketch over your image that fits the refs a little better.
keep it up. user added image

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# 23 15-12-2005 , 07:53 AM
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mc-fleury

I would redo the leg as well (myself). Its worth taking on board that unless you are modeling in nurbs its usually best to model a body or character like this as one object. theres plenty of tutes on the web available for stuff like this. Doing it with polys this way is only going to make your life difficult when you come to rig the dude, as the edge flow will be out therefore causing abnormal deformations.

Nice one Vlad


Jay

# 24 15-12-2005 , 12:26 PM
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thanx a lot for comments guy!

vlad:thank for the sketch!

jay: redo the legs!...maybe, are you really sure it will deforme in a bad way.it tooks me a lot of time doing the legs and now you want me to redo them.i will think about that even if i know you are a pro and you know what you say.

joopson: i know they can look way too short but...have you seen his hands! they look huge,they are so big. After i have done them you wont even say that again.

# 25 15-12-2005 , 12:37 PM
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Dude

No Im not telling you to redo the legs, Im saying I would, its because of the geometry there thats all its a little untidy thats all

Cheers
Jay

# 26 15-12-2005 , 10:09 PM
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thanx jay, can you draw how you would like the geometry to be please.

# 27 16-12-2005 , 06:40 PM
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i did the hands but they dont look as good as i would like.they look bad but at least it shows you how it looks with hands.later, i will maybe try a rig test just to see if it deform well or bad..


Last edited by mc-fleury; 16-12-2005 at 07:22 PM.
# 28 16-12-2005 , 06:59 PM
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closer view to the hand

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# 29 16-12-2005 , 07:02 PM
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another view

whats wrong with them

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# 30 16-12-2005 , 07:22 PM
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spidey with hand

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