Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 16 08-11-2002 , 07:13 PM
brian_ellebracht's Avatar
Registered User
Join Date: Oct 2002
Location: St. louis Mo
Posts: 1,580
Used Maya's render user added image user added image no Mental Ray user added image and, I used Maya's Depth of field. I am currently working on the animation rigging, When i get furthur I will start a new W.I.P with playblast for the animation. Thanks
Brian


Please check
My (old) website!
# 17 08-11-2002 , 11:49 PM
raul's Avatar
Registered User
Join Date: Jul 2002
Location: long island n.y
Posts: 484
holly SH@T.!!!!!!!

ha ha ha ha ha ha............... that is fing great, ha ha ha.

if this dosent get you a job. i dont what will. that is so cool.

# 18 09-11-2002 , 02:46 AM
Oculus's Avatar
Subscriber
Join Date: Oct 2002
Location: Murfreesboro, TN
Posts: 175
ET is so funny to look at...

Great model though! =]


- Chris L. Harkins -
# 19 09-11-2002 , 09:09 PM
brian_ellebracht's Avatar
Registered User
Join Date: Oct 2002
Location: St. louis Mo
Posts: 1,580
hERE IS A COMPOSITE TEST, SORRY ABOUT THE COMPOSITION, I WAS IN A HURRY AND THIS WAS THE FIRST PIC. THAT I CAME ACCROSS. THANKS,
BRIAN

# 20 09-11-2002 , 09:10 PM
brian_ellebracht's Avatar
Registered User
Join Date: Oct 2002
Location: St. louis Mo
Posts: 1,580
PICT. DIDN'T LOAD....

# 21 09-11-2002 , 09:11 PM
brian_ellebracht's Avatar
Registered User
Join Date: Oct 2002
Location: St. louis Mo
Posts: 1,580
OH YEAH, THOSE AREN'T THE FINAL COLORS, I WAS JUST TRYING TO MATCH THE THINGS IN THE BACK..

# 22 09-11-2002 , 09:31 PM
raul's Avatar
Registered User
Join Date: Jul 2002
Location: long island n.y
Posts: 484
uh, wheres e.t... makes me very sad.

# 23 09-11-2002 , 09:43 PM
brian_ellebracht's Avatar
Registered User
Join Date: Oct 2002
Location: St. louis Mo
Posts: 1,580
don't worry. he'll be there. the entire animation is going to based around ET, I actually came up with a story line, and went out and took all of my camera footage for the animation today, this morning. the animation is going to be about 3-5 min long, probably closer to three. The image i posted was just a test.
I will post a new WIP for the animation.
Brian Ellebracht

# 24 09-11-2002 , 09:54 PM
Registered User
Join Date: Nov 2002
Posts: 23
Hey, looks nice. Keep us updated.

Lauren

# 25 10-11-2002 , 12:29 AM
Roman's Avatar
Supreme Being
Join Date: May 2002
Location: Athens, Greece
Posts: 1,123
welcome to SM SumbuddySumwhere.. :p

keep it up brian.. lookin' nice..

# 26 10-11-2002 , 04:11 AM
Registered User
Join Date: Nov 2002
Posts: 23
Thanks alot, I really like your site!

# 27 10-11-2002 , 11:57 AM
Kevin
Guest
Posts: n/a
wow great work brian! looks like you have spent a lot of time on it. nice!

oh btw...welcome SumbuddySumwhere ! thx for joining us user added image

# 28 11-11-2002 , 07:50 PM
brian_ellebracht's Avatar
Registered User
Join Date: Oct 2002
Location: St. louis Mo
Posts: 1,580
Hello. Here is a still i rendered from one of the camera angles of the pod flying by the camera. Sorry, I forgot to turn ET on!

# 29 11-11-2002 , 08:24 PM
mtmckinley's Avatar
The Maya Mountain
Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245
very neat. user added image I think the propellers need to have a bit more blur on them... right now, they don't look like they're... "propelling". user added image

# 30 11-11-2002 , 08:26 PM
brian_ellebracht's Avatar
Registered User
Join Date: Oct 2002
Location: St. louis Mo
Posts: 1,580
How do I do that? Is it simpy just by making them rotate faster therefor increasing the motion blur on them? Cause I don't want to put to much on the bike and the engines. I am not sure how to fix that, but I noticed it to. THanks,
Brian

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads