This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
Used Maya's render no Mental Ray and, I used Maya's Depth of field. I am currently working on the animation rigging, When i get furthur I will start a new W.I.P with playblast for the animation. Thanks
Brian
don't worry. he'll be there. the entire animation is going to based around ET, I actually came up with a story line, and went out and took all of my camera footage for the animation today, this morning. the animation is going to be about 3-5 min long, probably closer to three. The image i posted was just a test.
I will post a new WIP for the animation.
Brian Ellebracht
How do I do that? Is it simpy just by making them rotate faster therefor increasing the motion blur on them? Cause I don't want to put to much on the bike and the engines. I am not sure how to fix that, but I noticed it to. THanks,
Brian
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