Digital humans the art of the digital double
Ever wanted to know how digital doubles are created in the movie industry? This course will give you an insight into how it's done.
# 16 23-01-2006 , 01:16 AM
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wow thats amazing. About the wireframe. THe lines don't have to connect? Looks like you grouped and over lapped the shapes for details? And here I am being a sucker loading even the simplest shapes with buncha unncessary lines. haha

Seriously though, did you group the shapes together??

# 17 24-01-2006 , 01:58 AM
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top quality work! very clean meshes! awesome work!! you should e-mail them to lucas himself, im sure he'll love them user added image


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# 18 20-02-2006 , 12:08 AM
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Originally posted by RupertFaraway
... HOLY SHIT! That is amazing! You are a beast! Are those for fun, or for work?

took the words right outta my mouth. Seriously. I uttered "HOLY SHIT" mat the site of that beauty. NURBS or Polygons?

# 19 23-02-2006 , 10:14 AM
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These are just great.

# 20 23-02-2006 , 05:19 PM
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:bow: :bow: :bow:
I am a complete n00b in Maya and have problems with this cartoon dog tutorial and than I see THIS...
all I have to say is UNBELIEVABLE!!!
:bow: :bow: :bow:

# 21 23-02-2006 , 08:37 PM
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man it's incredible wow user added image I'm newbie in maya. I hope so I'm doing something like that user added image

# 22 24-03-2006 , 07:06 PM
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NURBS or Polygons? [/B]

Yeah I am wondering if its nurbs or polys as well.

# 23 24-03-2006 , 07:16 PM
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It's polygon.

# 24 25-03-2006 , 08:30 PM
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:eek3: friggin AWESOME!!!!!!! just....damn.


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# 25 27-03-2006 , 12:54 PM
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thanks again guys ..... user added image
It's all poly structure ..... yup


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# 26 28-03-2006 , 04:49 PM
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Originally posted by infected_mind
thanks again guys ..... user added image
It's all poly structure ..... yup

its more than poly structure...
ITS an AMAZING poly structure.
theres a hell load of detail

its must have taken a while to get the uvs laid out clean. i wonder how complex the UV maps must have been, can ya post a screenshot?


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# 27 29-03-2006 , 09:59 PM
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Excellent work. What shader do you use to show off just the models?

Or do you use GI Joe?

# 28 30-03-2006 , 10:33 PM
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Originally posted by JDigital
Excellent work. What shader do you use to show off just the models? Or do you use GI Joe?

It looks like an ambient occlusion setup using either dirtmap or mib_amb_occlusion nodes (depends on what version of Maya is being used) in Mentalray. Basically, you connect the outValue of the Dirtmap or mib_amb_occlusion node to any channel of the material (i.e., connect the outValue of the Dirtmap/ Node to the Ambient Channel of a Blinn Shader), then render in MR.

Here's a tutorial that might help you out:

https://micah.noobgrinder.com/aotut/index.html


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# 29 31-03-2006 , 01:51 PM
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Awesome! Thanks a lot for that.

# 30 11-04-2006 , 09:06 PM
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omg dude this rocks!!!
could you please show me the uv texture map after u finished uv unwrapping, cause i am learing texturing and just wanna know how u would map somethink like this.
cheers

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