Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 16 14-02-2006 , 04:51 AM
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Excellent work Mr Livid. Good job! user added image

Have to agree with Pure_Morning though - It would be nice to see you get back into this on a later date.

keep up the good work!

# 17 14-02-2006 , 10:02 AM
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Yer I will, but I think it's time to concentrate on finishing my showreel.


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# 18 15-02-2006 , 06:41 AM
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Tim,
Great work, have been watching the progress for months and I'm glad to see that you stuck with it.



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"If you love your job, you'll never work another day in your life."
# 19 15-02-2006 , 08:59 AM
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Well it was touch and go there for a moment.


"You can live for yourself today -- or help build tomorrow for everyone" _LIVID

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# 20 15-02-2006 , 12:22 PM
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hey tim is it possible to see some more of ure work that may go into ure show reel?

# 21 15-02-2006 , 12:43 PM
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Better than that, I will give you a link to download it when I have finished it.

My former tutors at Escape Studios have all made comments and I am trying to make the necessary changes but there comes a time when I need to say that it is good enough to send of to people and try and get a job from it.

I personally don't have the experience to make that decision all by myself so what better idea that to let you guys help out.

Link and details coming soon.


"You can live for yourself today -- or help build tomorrow for everyone" _LIVID

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# 22 15-02-2006 , 01:15 PM
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sweet! I look forward to it!!
Good luck in getting it together.user added image

# 23 15-02-2006 , 03:01 PM
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Yeah, looking forward to seeing more of your stuff.

Cheers,

Mat.

# 24 19-02-2006 , 01:59 PM
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hey, I really like your modelling! Ive just started out with maya and am looking forward to being able to model things like that!

Can i find out the polycount for a model like that is? I think i model things with far too many polys at the moment!

Also, id really like to know how you did the sea in the desktop picture! Is there a maya tool im not sure of that helps me create an ocean?

Great model dude, hope you have got that job!

Steve

# 25 19-02-2006 , 02:24 PM
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go into windows/rendering editors/hypershade
Materials apply a OCeanshader to a plane, 6th material down in the materials list.

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